Graphics Programs Reference
In-Depth Information
Figure P2-18 The selected polygons of Wooden Frame
4. Double-click on the empty area in the Material Manager; a new material with the name
Mat is created in the Material Manager. Next, rename it as Painting .
5. In the Attribute Manager, choose the Color button; the Color area is displayed. In this
area, choose the browse button located next to the Texture parameter; the Open File
dialog box is displayed.
6. In this dialog box, browse to \Documents\c4dr16\Project2\Painting.jpg. Next, choose
the Open button; the texture is displayed on the Material slot.
7. Select the Painting material in the Material Manager and drag the cursor on the selected
polygon of Wooden Frame ; the material is applied to the selected polygon in the Per-
spective viewport.
8. Make sure the Texture Tag Painting tag is chosen in the Object Manager. In the At-
tribute Manager, make sure the Tag button is chosen. In Tag Properties area, set the
parameters as follows:
Offset U: -20 Offset V: -7
After entering these values, the Painting material is mapped to the selected polygon of
Wooden Frame in the Perspective viewport, as shown in Figure P2-19.
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