Graphics Programs Reference
In-Depth Information
2. In the Attribute Manager, make sure the
Color
button is chosen. In the
Color
area, set
the parameters as follows:
R:
85
G:
85
B:
85
3. In the Attribute Manager, choose the
Basic
button; the
Basic Properties
area is dis-
played. In this area, select the
Bump
check box. Next, choose the
Bump
button; the
Bump
area is displayed.
4. In this area, choose the arrow button located next to
Texture
; a flyout is displayed.
Choose
Surfaces > Simple Noise
from the flyout; the
Simple Noise
texture settings are
applied to the material. In the
Bump
area, enter
5
in the
Strength
spinner.
5. Choose the
Simple Noise
button next to
Texture
; the
Noise Shader [Simple Noise]
set-
tings are displayed. In the
Noise Shader [Simple Noise]
settings area, make sure the
Shader
button is chosen. In the
Shader Properties
area, set the parameters as follows:
U Frequency:
10
V Frequency:
10
6. Choose the left arrow button located at the right side of the Attribute Manager menu and
then choose the
Reflectance
button; the
Reflectance
area is displayed. Next, enter
57
in
the
Global Reflection Brightness
spinner. Now, select the
Wrought Iron
material in the
Material Manager and drag the cursor on the
Support
,
Rod
,
Leg1
,
Leg1.1, Leg1.2,
and
Leg1.3
in the Object Manager; the
Wrought Iron
material is applied to the supports and
legs of the bed.
Applying Textures to the Drawers
In this section, you will apply texture to the drawers.
1. Double-click on the empty area in the Material Manager; a new material is created in the
Material Manager. Next, rename it as
Drawers mat
.
2. In the Attribute Manager, choose the
Color
button. In the
Color
area, set the parameters
as follows:
R:
46
G:
24
B:
4
Search WWH ::
Custom Search