Graphics Programs Reference
In-Depth Information
6. Right-click on the
Light1
in the Perspective viewport; a shortcut menu is displayed.
Choose
Knife
from the shortcut menu; the
Knife
tool settings are displayed in the At-
tribute Manager. Make sure that the
Loop
option is selected in the
Mode
drop-down list.
Next, add an edge loop, as shown in Figure P1-33. Press SPACEBAR to exit the tool.
Figure P1-33
The added edges displayed
7. Select the polygons of
Light1
, as shown in Figure P1-34. Right-click on the selected
polygons of the
Light1
; a shortcut menu is displayed. Choose
Extrude
from the shortcut
menu; the
Extrude
tool settings are displayed in the Attribute Manager.
Figure P1-34
The polygons selected
8. In the Attribute Manager, choose the
Options
button; the
Options
area is displayed. In
this area, enter
6
in the
Offset
spinner. Press ENTER; the selected polygons of
Light1
are extruded, as shown in Figure P1-35. Next, choose the
Model
tool from the Modes
Palette;
Light1
is displayed in the object mode.
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