Graphics Programs Reference
In-Depth Information
15. Create a copy of Drawers in all viewports; Drawers.1 are added to the Object Manager.
Invoke the Move tool and align Drawers.1 in all viewports, as shown in Figure P1-32 .
Figure P1-32 The Drawers.1 aligned in all viewports
Creating the Lights
In this section, you will create the lights.
1. Press F1; the Perspective viewport is displayed. Choose Create > Object from the main
menu; a cascading menu is displayed. Next, choose Cylinder from it; a cylinder is cre-
ated in the Perspective viewport and Cylinder is added to the Object Manager. Rename
it as Light1 .
2. In the Attribute Manager, make sure the Object button is chosen. In the Object Proper-
ties area, set the parameters as follows:
Radius: 10 Height: 5
Select -X from the Orientation drop-down list.
3. In the Attribute Manager, choose the Caps button; the Caps area is displayed. In this
area, select the Fillet check box and enter 2 in the Segments spinner located below it.
4. Make sure Light1 is selected in the Object Manager and choose the Make Editable tool
from the Modes Palette; the Light1 is converted into a polygonal object.
5. Choose the Polygons tool from the Modes Palette; the Light1 is displayed in the polygon
mode.
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