Graphics Programs Reference
In-Depth Information
Figure P1-21 The selected polygons extruded
Next, you will model the handles of Wardrobe .
9. Choose Create > Object from the main menu; a cascading menu is displayed. Next,
choose Cube from it; a cube is created in the Perspective viewport and Cube is added to
the Object Manager. Rename it as Handle .
10. In the Attribute Manager, make sure the Object button is chosen. In Object Properties
area, set the parameters as follows:
Size . X: 6 Size . Y: 74 Size . Z: 6
11. Make sure Handle is selected in the Object Manager and choose the Make Editable
tool from the Modes Palette; the Handle is converted into a polygonal object.
12. Choose the Edges tool from the Modes Palette; Handle is displayed in the edge mode.
In the Perspective viewport, right-click on the edges of Handle ; a shortcut menu is dis-
played. Choose Knife from the shortcut menu; the Knife tool settings are displayed in
the Attribute Manager. In the Options area, make sure the Loop option is selected from
the Mode drop-down list.
13. In the Options area, make sure that the Restrict to Selection check box is cleared.
Then, click on Handle in the Perspective viewport and add two new horizontal edges, as
shown in Figure P1-22. Press SPACEBAR to exit the tool.
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