Graphics Programs Reference
In-Depth Information
8. Select and delete the
Cloth Expression [Cloth]
tag from the Object Manager.
9. In the Object Manager, select
Leg1, Leg1.1, Leg1.2, Leg1.3, Bedsheet, Rod,
and
Support
using the CTRL key and then drag them to
Bed
; all objects are connected to
Bed.
Creating the Wardrobe
In this section, you will create the wardrobe.
1. Choose
Create > Object
from the main menu; a cascading menu is displayed. Next,
choose
Cube
from it; a cube is created in all viewports and
Cube
is added to the Object
Manager. Rename it as
Wardrobe
.
2. In the Attribute Manager, choose the
Object
button; the
Object Properties
area is dis-
played. In this area, set the parameters as follows:
Size . X:
112
Size . Y:
198
Size . Z:
69
Segments X:
3
3. Invoke the
Move
tool and align
Wardrobe
in all viewports, as shown in Figure P1-19
.
Figure P1-19
The Wardrobe aligned in all viewports
4. Make sure
Wardrobe
is selected in the Object Manager and choose the
Make Editable
tool from the Modes Palette;
Wardrobe
is converted into a polygonal object.
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