Graphics Programs Reference
In-Depth Information
8. Select and delete the Cloth Expression [Cloth] tag from the Object Manager.
9. In the Object Manager, select Leg1, Leg1.1, Leg1.2, Leg1.3, Bedsheet, Rod, and Support
using the CTRL key and then drag them to Bed ; all objects are connected to Bed.
Creating the Wardrobe
In this section, you will create the wardrobe.
1. Choose Create > Object from the main menu; a cascading menu is displayed. Next,
choose Cube from it; a cube is created in all viewports and Cube is added to the Object
Manager. Rename it as Wardrobe .
2. In the Attribute Manager, choose the Object button; the Object Properties area is dis-
played. In this area, set the parameters as follows:
Size . X: 112 Size . Y: 198 Size . Z: 69
Segments X: 3
3. Invoke the Move tool and align Wardrobe in all viewports, as shown in Figure P1-19 .
Figure P1-19 The Wardrobe aligned in all viewports
4. Make sure Wardrobe is selected in the Object Manager and choose the Make Editable
tool from the Modes Palette; Wardrobe is converted into a polygonal object.
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