Graphics Programs Reference
In-Depth Information
Applying Material to the Object
In this section, you will create material for the clones.
1. Double-click in the Material Manager; a new material with the name Mat is created.
Double-click on Mat ; the Material Editor dialog box is displayed.
2. In the Color area of the Material Editor , choose the arrow button corresponding to Tex-
ture ; a flyout is displayed. Choose Gradient from the flyout.
3. In the Material Editor , choose the Gradient button; the Shader Properties area is dis-
played. In this area, set the colors of the gradient by using the following two shades of
the green for the gradient: RGB (2, 83, 2) and RGB (29, 255, 0). Next, close the Mater-
ial Editor .
4. Drag Mat from the Material Manager to Cloner in the Object Manager to apply material
to the clones.
5. Press CTRL+R to preview the abstract shape. Figure 12-29 displays the render at frame
48.
Figure 12-29 The rendered image at frame 48
Figure 12-30 displays the hierarchy of the objects in the Object Manager.
Search WWH ::




Custom Search