Graphics Programs Reference
In-Depth Information
9. Make sure
Random
is selected in the Object Manager. In the
Coordinates
area, enter
2284
in the
P . Z
spinner;
Random
is positioned in the Perspective viewport. Next,
choose the
Autokeying
button to deselect it.
Creating Camera
In this section, you will create a camera and a spline to animate camera along the spline.
1. Choose
Create > Spline
from the main menu; a cascading menu is displayed. Choose
Arc
from the cascading menu; an arc is created in the Perspective viewport.
2. Make sure
Arc
is selected in the Object Manager. In the Attribute Manager, choose the
Object
button; the
Object Properties
area is displayed. In this area, enter
2145
in the
Radius
spinner. Next, select
XZ
from the
Plane
drop-down list.
3. Choose the
Coord
button; the
Coordinates
area is displayed. In this area, set the para-
meters as follows:
P . Y:
883
R . H:
-90
4. Choose
Create > Camera
from the main menu; a cascading menu is displayed. Choose
Target Camera
from the cascading menu; a target camera is created in the Perspective
viewport, as shown in Figure 12-21.
Figure 12-20
Random effector at frame 0
Figure 12-21
The target camera created in the Perspective viewport
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