Graphics Programs Reference
In-Depth Information
7. Select the
Light
object in the Object Manager. In the Attribute Manager, choose the
Gen-
eral
button; the
General
area is displayed. In this area, select
Shadow Maps (Soft)
from
the
Shadow
drop-down list. Next, select
Visible
from the
Visible Light
drop-down list.
8. In the Attribute Manager, choose the
Details
button; the
Details
area is displayed. In this
area, select
Inverse Square (Physically Accurate)
from the
Falloff
drop-down list and
enter
177.258
in the
Radius/Decay
spinner.
9. In the Attribute Manager, choose the
Visibility
button; the
Visibility
area is displayed.
In this area, set the parameters as follows:
Inner Distance:
175.352
Outer Distance:
177.258
Sample Distance:
23.825
Adding Effectors to the Scene
In this section, you will add effectors in the scene to control the behavior of the lights in
the scene.
1. Select the
Cloner
in the Object Manager. Next, choose
MoGraph > Effector
from the
main menu; a cascading menu is displayed, as shown in Figure 12-10. Choose the
Ran-
dom
option from it;
Random
is added to the Object Manager.
Figure 12-10
Choosing
Random
from the cascading menu
The
Random
effector is used to randomize the value of the clones. It is used to modify the
position, rotation, size, color, and weight of the clones.
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