Graphics Programs Reference
In-Depth Information
1. Choose Create > Light > Area Light from the main menu; the Light object is created
in the Object Manager.
2. In the Attribute Manager, make sure the General button is chosen; the General area is
displayed. In this area, select Shadow Maps (Soft) from the Shadow drop-down list.
Next, enter 120 in the Intensity spinner.
3. Choose the Coord button; the Coordinates area is displayed. In this area, set the para-
meters as follows:
P . X: 163.248 P . Y: 77.88 P . Z: -158.125
R . P: -30.043
4. In the Attribute Manager, choose the Shadow button; the Shadow area is displayed. In
this area, enter 49 in the Density spinner.
5. Choose the Edit Render Settings tool from the Command Palette; the Render Settings
window is displayed. In this window, choose the Effect button; a flyout is displayed.
6. Choose Ambient Occlusion from this flyout; the Ambient Occlusion effect is enabled.
Next, close the Render Settings window.
7. Double-click on the Material Manager; a material with the name mat is created in the
Material Manager. Next, double-click on the mat material; the Material Editor dialog
box is displayed.
8. In this dialog box, clear the Color check box and then select the Luminance check box;
the Luminance area is displayed. In this area, enter 0 in the R , G , and B spinners asso-
ciated with the Color parameter. Next, close the Material Editor dialog box.
9. Drag the mat material from Material Manager to the MoText object in the Object Man-
ager; the material is applied to MoText .
10. Press CTRL+R to preview the render, refer to Figure 10-1. Figure 10-14 shows all ob-
jects in the Perspective viewport. Figure 10-15 shows all objects in the Object Manager.
Saving and Rendering the Scene
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