Graphics Programs Reference
In-Depth Information
1. Make sure that the BP UV Edit option is selected from the Layout drop-down list. Next,
choose Eraser in the Objects tab.
2. Make sure the UV Polygons tool is chosen from the Command Palette and then select
the top polygon of Eraser , as shown in Figure 9-20.
Figure 9-20 The top polygon of the Eraser selected
3. Maximize the Top viewport. Make sure the cursor is on the Top viewport and then press
O to frame Eraser .
4. Choose File > New Texture from the Texture View menu; the New Texture dialog box
is displayed. In this dialog box, enter textureEraser in the Name field and then choose
the OK button to close the dialog box.
5. In the UV Mapping tab, choose the Projection button and then choose the Frontal but-
ton.
The Frontal button is used to project the texture from the camera position.
6. Make sure the UV Polygons tool is chosen from the Command Palette and make sure
that the polygon is selected in the Texture View. Next, align the UV polygon in the Tex-
ture View using the Scale and Move tools, refer to Figure 9-21.
7. Choose Layer > New Layer from the Texture View menu to create a new layer.
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