Graphics Programs Reference
In-Depth Information
Figure 8-38 All
keyframes for Sphere1
12. Move the timeslider to frame 0. In the Object Manager, select
Sphere2
.
13. In the Attribute Manager, choose the
Coord
button; the
Coordinates
area is displayed.
Next, right-click on the circle located at the left of the
R . H
spinner and choose
An-
imation > Add Keyframe
from the shortcut menu displayed; a keyframe is added for
Sphere2
at frame 0.
14. Select
Sphere1.
Next, select all keyframes from the Timeline panel using the rectangu-
lar marquee selection.
15. Choose
Edit > Copy
from the Timeline menu. Next, select
Sphere2
and make sure the
timeslider is at frame 0. Now, choose
Edit > Paste
from the Timeline menu; all key-
frames of
Sphere1
are copied to
Sphere2
.
16. Repeat the steps 13 through 15 for
Sphere3
and
Sphere4
in the Object Manager to set
keyframes for them.
Saving and Rendering the Animation
In this section, you will save and render the animation. You can also view the final render
sequence by downloading the file
c08_cinema4d_r16rndr.zip
from
www.cadcim.com
. The
path of the file is mentioned at the beginning of the chapter.
1. Choose the
Edit Render Settings
tool from the Command Palette; the
Render Settings
window is displayed. In this window, choose the
Output
button; the
Output
area is dis-
played. In this area, enter
101
in the
To
spinner; the
Frames
option gets updated to
102
(from 0 to 101)
.
2. Choose the
Save
button from the list displayed on the left in the
Render Settings
win-
dow; the
Regular Image
area is displayed. In this area, make sure that the
Save
check
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