Graphics Programs Reference
In-Depth Information
Figure 8-38 All keyframes for Sphere1
12. Move the timeslider to frame 0. In the Object Manager, select Sphere2 .
13. In the Attribute Manager, choose the Coord button; the Coordinates area is displayed.
Next, right-click on the circle located at the left of the R . H spinner and choose An-
imation > Add Keyframe from the shortcut menu displayed; a keyframe is added for
Sphere2 at frame 0.
14. Select Sphere1. Next, select all keyframes from the Timeline panel using the rectangu-
lar marquee selection.
15. Choose Edit > Copy from the Timeline menu. Next, select Sphere2 and make sure the
timeslider is at frame 0. Now, choose Edit > Paste from the Timeline menu; all key-
frames of Sphere1 are copied to Sphere2 .
16. Repeat the steps 13 through 15 for Sphere3 and Sphere4 in the Object Manager to set
keyframes for them.
Saving and Rendering the Animation
In this section, you will save and render the animation. You can also view the final render
sequence by downloading the file c08_cinema4d_r16rndr.zip from www.cadcim.com . The
path of the file is mentioned at the beginning of the chapter.
1. Choose the Edit Render Settings tool from the Command Palette; the Render Settings
window is displayed. In this window, choose the Output button; the Output area is dis-
played. In this area, enter 101 in the To spinner; the Frames option gets updated to 102
(from 0 to 101) .
2. Choose the Save button from the list displayed on the left in the Render Settings win-
dow; the Regular Image area is displayed. In this area, make sure that the Save check
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