Graphics Programs Reference
In-Depth Information
Next, you will rotate
basketball.
14. Make sure
basketball
is selected in the Object Manager. Next, move the timeslider to
frame 0. In the
Coordinates
area, right-click on the circle located on the left of the
R .
H
spinner; a shortcut menu is displayed. From this shortcut menu, choose
Animation >
Add Keyframe
; the circle located at the left of the
R . H
,
R . P
, and
R . B
spinners turn
red.
15. Move the timeslider to frames and set the values in the Attribute Manager as given in
Table 8-2.
Table 8-2
The rotation values of
basketball
Frame to be selected R . P
40
90
64
180
84
270
100
360
520
150
Next, you will create the squash and stretch effect on
basketball
when it touches
Floor
.
16. Move the timeslider to frame 39. In the
Coordinates
area, right-click on the circle loc-
ated on the left of the
S . X
spinner; a shortcut menu is displayed. From this shortcut
menu, choose
Animation > Add Keyframe
; the circle located at the left of the
S . X
,
S
. Y
, and
S . Z
spinners turns red.
Next, you need to copy the keyframe created at frame 39 to other frames.
17. Make sure
basketball
is selected in the Object Manager and right-click on it; a shortcut
menu is displayed. Choose
Show FCurves
from the shortcut menu, refer to Figure 8-8;
the
Timeline
window is displayed, refer to Figure 8-20.
Search WWH ::
Custom Search