Graphics Programs Reference
In-Depth Information
Next, you will rotate basketball.
14. Make sure basketball is selected in the Object Manager. Next, move the timeslider to
frame 0. In the Coordinates area, right-click on the circle located on the left of the R .
H spinner; a shortcut menu is displayed. From this shortcut menu, choose Animation >
Add Keyframe ; the circle located at the left of the R . H , R . P , and R . B spinners turn
red.
15. Move the timeslider to frames and set the values in the Attribute Manager as given in
Table 8-2.
Table 8-2 The rotation values of
basketball
Frame to be selected R . P
40
90
64
180
84
270
100
360
520
150
Next, you will create the squash and stretch effect on basketball when it touches Floor .
16. Move the timeslider to frame 39. In the Coordinates area, right-click on the circle loc-
ated on the left of the S . X spinner; a shortcut menu is displayed. From this shortcut
menu, choose Animation > Add Keyframe ; the circle located at the left of the S . X , S
. Y , and S . Z spinners turns red.
Next, you need to copy the keyframe created at frame 39 to other frames.
17. Make sure basketball is selected in the Object Manager and right-click on it; a shortcut
menu is displayed. Choose Show FCurves from the shortcut menu, refer to Figure 8-8;
the Timeline window is displayed, refer to Figure 8-20.
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