Graphics Programs Reference
In-Depth Information
Figure 7-17 Elbow movement controlled by wrist_joint.Goal
9. In the Object Manager, select shoulder_joint.Pole and move it in the Perspective
viewport, refer to Figure 7-18. You will notice that elbow rotation is controlled with
shoulder_joint.Pole . Next, press CTRL+ Z to undo the rotation.
Binding the Rig
In this section, you will bind the rig using the Bind tool.
1. Select hand , Root , shoulder_joint , elbow_joint , wrist_joint, and end_joint in the Object
Manager using the CTRL key.
2. Choose Character > Commands > Bind from the main menu; Skin is added in the Ob-
ject Manager, as shown in Figure 7-19.
Figure 7-18 Elbow rotation controlled by shoulder_joint.Pole
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