Graphics Programs Reference
In-Depth Information
4. In the Object Manager, select wrist_joint and right-click on it; a shortcut menu is dis-
played. In this shortcut menu, choose Character Tags > Constraint . The constraint is
applied to wrist_joint and added in the Object Manager.
5. In the Constraints area, select the Parent check box from the Attribute Manager.
Next, choose the Parent button; the Parent area is displayed. In the Parent area,
choose the arrow button on the right of the Target edit box and select wrist control in
the Object Manager; wrist control is added in the Target edit box.
Figure 7-14 All joints and controls rotating along with shoulder control in the Perspect-
ive viewport
6. In the Object Manager, select wrist control and rotate it; wrist_joint and end_joint also
rotate along with it, refer to Figure 7-15. Next, press CTRL+ Z to undo the rotation.
Figure 7-15 The wrist_joint and end_joint rotating along with wrist control
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