Graphics Programs Reference
In-Depth Information
4. In the Object Manager, select
wrist_joint
and right-click on it; a shortcut menu is dis-
played. In this shortcut menu, choose
Character Tags > Constraint
. The constraint is
applied to
wrist_joint
and added in the Object Manager.
5. In the
Constraints
area, select the
Parent
check box from the Attribute Manager.
Next, choose the
Parent
button; the
Parent
area is displayed. In the
Parent
area,
choose the arrow button on the right of the
Target
edit box and select
wrist control
in
the Object Manager;
wrist control
is added in the
Target
edit box.
Figure 7-14
All joints and controls rotating along with shoulder control in the Perspect-
ive viewport
6. In the Object Manager, select
wrist control
and rotate it;
wrist_joint
and
end_joint
also
rotate along with it, refer to Figure 7-15. Next, press CTRL+ Z to undo the rotation.
Figure 7-15
The wrist_joint and end_joint rotating along with wrist control
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