Graphics Programs Reference
In-Depth Information
Adding Constraints to the Bones and Controllers
In this section, you will add constraints to the joints.
1. In the Object Manager, select Root and right-click on it; a shortcut menu is displayed.
In this shortcut menu, choose Character Tags > Constraint , refer to Figure 7-13. The
constraint is applied to Root and Constraint Expression [Constraint ] tag is added in
the Object Manager.
Figure 7-13 Choosing Constraint from the shortcut menu
2. In the Constraint area, select the PSR check box from the Attribute Manager. Next,
choose the PSR button; the PSR area is displayed. In the PSR area, choose the arrow
button on the right of the Target edit box and select shoulder control in the Object Man-
ager; shoulder control is added in the Target edit box.
The PSR constraint is used to move, rotate, and scale an object along with the target object.
3. In the Object Manager, select shoulder control and rotate it; all joints and controls also
rotate along with shoulder control , as shown in Figure 7-14. Next, press CTRL+ Z to
undo the rotation.
Search WWH ::




Custom Search