Graphics Programs Reference
In-Depth Information
Creating IK Chain of the Bone Structure
In this section, you will create IK chain of the bone structure.
1. Select shoulder _ joint and wrist_joint using the CTRL key in the Object Manager. Next,
choose Character > Commands > Create IK Chain from the main menu, as shown in
Figure 7-6; an IK Chain is created and wrist_joint.Goal is added in the Object Manager.
Press F1; the Perspective viewport is maximized. Figure 7-7 shows the IK chain created
in the Perspective viewport.
Figure 7-5 All joints aligned in the Front viewport
The Create IK Chain tool is used to create a complete IK chain for the selected joint ob-
jects in a hierarchy.
Next, you will change the icon of wrist_joint.Goal to make it clearly
visible.
2. Make sure wrist_joint.Goal is selected in the Object Manager.
In the Attribute Manager, choose the Object button; the Object
Properties area is displayed. In this area, select Sphere from the
Display drop-down list; the icon of wrist_joint.Goal is changed.
Next, enter 40 in the Radius spinner. Figure 7-8 shows the
changed icon of wrist_joint.Goal .
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