Graphics Programs Reference
In-Depth Information
9. Choose the
General
button; the
General
area is displayed. In this area, enter
30
in the
Intensity
spinner. Next, select
Shadow Maps (Soft)
from the
Shadow
drop-down list.
10. Choose the
Details
button; the
Details
area is displayed. Next, set the parameters as
follows:
Outer Radius:
8
Size X:
20
Size Y:
32
The
Size X
spinner is used to set the width of the Area light. The
Size Y
spinner is used to
set the height of the Area light.
Next, you will create a copy of
Light.1
for the second window of the light house.
11. In the Object Manager, select
Light.1.
Press and hold the left mouse button along with
the CTRL key and then drag the cursor above
Light.1
in the Object Manager. Next, re-
lease the left mouse button; a copy of
Light.1
is created with the name
Light.2
.
12. In the Attribute Manager, choose the
Coord
button; the
Coordinates
area is displayed.
In this area, set the parameters as follows:
P . X:
-246
P . Y:
1133
After entering the values, the area lights are positioned in the Perspective viewport, as
shown in Figure 6-16.
Figure 6-16
The Area lights positioned in the Perspective viewport
Adding Physical Sky
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