Graphics Programs Reference
In-Depth Information
2. In the Attribute Manager, choose the Coord button; the Coordinates area is displayed.
In this area, set the parameters as follows:
P . X: -272 P . Y: 1508 P . Z: 742
R . H: -180 R . P: -9
Figure 6-14 The c06_tut3_start.c4d file
3. Choose the General button; the General area is displayed. In this area, select Square
Spot from the Type drop-down list and select Shadow Maps (Soft) from the Shadow
drop-down list. Next, select Inverse Volumetric from the Visible Light drop-down list.
The Square Spot option is used to project square shaped light. It is most suitable to cast a
light on walls and floors.
4. Choose the Details button; the Details area is displayed. In this area, make sure that the
Use Inner check box is selected. Next, set the parameters as follows:
Inner Angle: 3.3 Contrast: 27
5. In the Details area, select Inverse Square (Physically Accurate) from the Falloff drop-
down list. Next, enter 10000 in the Radius/Decay spinner.
The value in the Radius/Decay spinner is used to determine the range of the scene that will
be illuminated.
6. Choose the Visibility button; the Visibility area is displayed. In this area, make sure that
the Use Falloff and Use Edge Falloff check boxes are selected. Next, set the parameters
as follows:
Search WWH ::




Custom Search