Graphics Programs Reference
In-Depth Information
5.
In the Attribute Manager,
choose the
Visibility
button; the
Visibility
area is displayed.
In this area, enter
15000
in the
Outer Distance
spinner.
After entering the values, the spot light is positioned in the scene in the Perspective view-
port, as shown in Figure 6-8.
Figure 6-8
Light positioned in the scene
6. Select
Light
in the Object Manager. Press and hold the left mouse button along with the
CTRL key. Next, drag the cursor
above
Light
in the Object Manager and then release the
left mouse button;
a copy of
Light
is created with the name
Light.1
.
7. Make sure
Light.1
is selected in the Object Manager. In the Attribute Manager, choose
the
Coord
button; the
Coordinates
area is displayed. In this area, enter
-20323.77
in the
P . Z
spinner.
After entering the values,
Light.1
is positioned in the scene in the Perspective viewport, as
shown in Figure 6-9.
8.
Create 6 more copies of
Light.1
and enter corresponding value in the
P . Z
spinner for
the copied lights, as shown in Table 6-1.
Table
6-1
Values
to
be
entered
in
the
P . Z
spinner
Light to be selected
Value to be entered in the P . Z spinner
Light.2
-6768.247
Light.3
6827.229
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