Graphics Programs Reference
In-Depth Information
5. In the Attribute Manager, choose the Visibility button; the Visibility area is displayed.
In this area, enter 15000 in the Outer Distance spinner.
After entering the values, the spot light is positioned in the scene in the Perspective view-
port, as shown in Figure 6-8.
Figure 6-8 Light positioned in the scene
6. Select Light in the Object Manager. Press and hold the left mouse button along with the
CTRL key. Next, drag the cursor above Light in the Object Manager and then release the
left mouse button; a copy of Light is created with the name Light.1 .
7. Make sure Light.1 is selected in the Object Manager. In the Attribute Manager, choose
the Coord button; the Coordinates area is displayed. In this area, enter -20323.77 in the
P . Z spinner.
After entering the values, Light.1 is positioned in the scene in the Perspective viewport, as
shown in Figure 6-9.
8. Create 6 more copies of Light.1 and enter corresponding value in the P . Z spinner for
the copied lights, as shown in Table 6-1.
Table
6-1 Values
to
be
entered
in the P . Z spinner
Light to be selected Value to be entered in the P . Z spinner
Light.2
-6768.247
Light.3
6827.229
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