Graphics Programs Reference
In-Depth Information
Figure 6-4
The rendered view of the Perspective viewport
Next, you will illuminate the scene.
6. Press and hold the left mouse button on the
Light
tool in the Command Palette; a flyout
with various tools is displayed, refer to Figure 6-3. Choose the
Light
tool from it; the
Light.1
object is added to the Object Manager.
7. Make sure
Light.1
is selected in the Object Manager. In the Attribute Manager, choose
the
General
button; the
General
area is displayed. In this area, enter
50
in the
Intensity
spinner and select
Square Spot
from the
Type
drop-down list. Next, select
Shadow
Maps (Soft)
from the
Shadow
drop-down list.
The options in the
Type
drop-down list are used to define the types of lights to be used in
a scene. The
Square Spot
option is best suited to cast a square-shaped light ray on the
surface.
8.
In the Attribute Manager,
choose the
Coord
button; the
Coordinates
area is displayed.
In this area, set the parameters as follows:
P . X:
-500
P . Y:
500
P . Z:
-500
R . H:
-45
R . P:
-35
9. Choose the
Details
button; the
Details
area is displayed. In this area,
enter
145
in the
Outer Angle
spinner.
Figure 6-5 displays
Light.1
in the Perspective viewport.
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