Graphics Programs Reference
In-Depth Information
Figure 5-31 The matCap material applied to the Wine bottle cap
Applying Texture to the Plates
In this section, you will apply texture to the plates.
1. Double-click in the empty area of the Material Manager; a new material is created in the
Material Manager.
2. Double-click on the name Mat in the Material Manager; a text box is displayed. In this
text box, enter matPlates in the Name text box in the Basic Properties area; the new
material is renamed as matPlates .
3. Make sure matPlates is selected in the Material Manager. In the Attribute Manager,
choose the Color button; the Color area is displayed. In this area, choose the browse
button located next to the Texture parameter; the Open File dialog box is displayed.
4. In this dialog box, browse to \Documents\c4dr16\c05\plate.jpg. Next, choose the Open
button; the texture is displayed on the material slot.
5. In the Attribute Manager, choose the Reflectance button; the Reflectance area is dis-
played. In this area, choose the Add button; a flyout is displayed. Now, choose Phong
from the flyout; a reflectance layer with the name Layer 1 is added.
6. In the Layer Color area, enter 40 in the Brightness spinner.
Next, you will assign texture to the Plates .
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