Graphics Programs Reference
In-Depth Information
11. Make sure the
matWine
material is selected in the Material
Manager. Next, choose the
Color
button in the Attribute
Manager; the
Color
area is displayed. In this area, select
Subtract
from the
Mix Mode
drop-down list and then enter
51
in the
Mix Strength
spinner.
Figure 5-25
The
Color Picker
dialog box
The options in the
Mix Mode
drop-down list are used to com-
bine the color and the texture channel shaders using one of
the four modes in the
Mode
drop-down list. By default, the
Mix Mode
is set to
Normal
.
The
Subtract
mode subtracts the color's RGB values from the texutre's RGB value. The
Mix Strength
spinner is used to define the mixing proportion between the color values
in the
Color
area with the texture's color value. The value of
Mix Strength
is dependent
on the mode from the
Mix Mode
drop-down list.
12. In the Attribute Manager, choose the
Transparency
button; the
Transparency
area is
displayed. In this area, set the parameters as follows:
R:
65
G:
21
B:
21
Enter
56
in the
Brightness
spinner.
13. In the Attribute Manager, choose the
Reflectance
button; the
Reflectance
area is dis-
played. In this area, choose the
Add
button; a flyout is displayed. Now, choose
Phong
from the flyout; a reflectance layer with the name
Layer 1
is added.
14. In the
Reflectance > Layer Color
area, enter
16
in the
Brightness
spinner.
Search WWH ::
Custom Search