Graphics Programs Reference
In-Depth Information
13. Press and hold the left mouse button on the matTableMats material in the Material
Manager and drag the cursor to the Table mat group; the matTableMats material is ap-
plied to the table mats in the Perspective viewport.
14. Make sure the matTableMats material is selected in the Material Manager and choose
the Bump button in the Attribute Manager; the Bump area is displayed. In this area,
choose the browse button located next to the Texture parameter; the Open File dialog
box is displayed.
15. In the Open File dialog box, browse to \Documents\c4dr16\c05\Table mat.jpg. Next,
choose the Open button; the texture is displayed in the Bump area. Figure 5-22 displays
the Table mat material applied to the Table mat group .
Applying Texture to the Wine Bottle
In this section, you will apply texture to the wine bottle.
1. Double-click in the empty area of the Material Manager; a new material is created in the
Material Manager.
2. Make sure that the new material is selected in the Material Manager and double-click on
the name Mat in the Material Manager; a text box is displayed. In this text box, enter
matWine ; the new material is renamed as matWine .
3. In the Attribute Manager, choose the Basic button; the Basic Properties area is dis-
played. In this area, select the Transparency check box.
4. In the Attribute Manager, choose the Color button; the Color area is displayed. In this
area, set the parameters as follows:
R: 80 G: 19 B: 17
Enter 12 in the Brightness spinner.
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