Graphics Programs Reference
In-Depth Information
13. Press and hold the left mouse button on the
matTableMats
material in the Material
Manager and drag the cursor to the
Table mat
group; the
matTableMats
material is ap-
plied to the table mats in the Perspective viewport.
14.
Make sure
the
matTableMats
material
is selected
in the Material Manager and choose
the
Bump
button in the Attribute Manager; the
Bump
area is displayed. In this area,
choose the browse button located next to the
Texture
parameter; the
Open File
dialog
box is displayed.
15. In the
Open File
dialog box, browse to
\Documents\c4dr16\c05\Table mat.jpg.
Next,
choose the
Open
button; the texture is displayed in the
Bump
area. Figure 5-22 displays
the
Table mat
material applied to the
Table mat
group
.
Applying Texture to the Wine Bottle
In this section, you will apply texture to the wine bottle.
1. Double-click in the empty area of the Material Manager; a new material is created in the
Material Manager.
2. Make sure that the new material is selected in the Material Manager and double-click on
the name
Mat
in the Material Manager; a text box is displayed. In this text box, enter
matWine
; the new material is renamed as
matWine
.
3. In the Attribute Manager, choose the
Basic
button; the
Basic Properties
area is dis-
played. In this area, select the
Transparency
check box.
4. In the Attribute Manager, choose the
Color
button; the
Color
area is displayed. In this
area, set the parameters as follows:
R:
80
G:
19
B:
17
Enter
12
in the
Brightness
spinner.
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