Graphics Programs Reference
In-Depth Information
1. Double-click in the empty area of the Material Manager; a new material is created in the
Material Manager.
2. Double-click on the name
Mat
in the Material Manager; a text box is displayed. In this
text box, enter
matGlass
; the new material is renamed as
matGlass
.
3. In the Attribute Manager, choose the
Basic
button; the
Basic Properties
area is dis-
played. In this area, select the
Transparency
check box.
4. Choose the
Transparency
button in the Attribute Manager; the
Transparency
area is
displayed. In this area, enter
92
in the
Brightness
spinner and
1.5
in the
Refraction
spinner.
The
Brightness
spinner in the
Transparency
area is used to specify the transparency of a
3D surface. Lesser the value of brightness, more will be the transparency of the object.
The
Refraction
parameter is used to control the refractive index of the surface.
5. In the Attribute Manager, choose the
Reflectance
button; the
Reflectance
area is dis-
played. In this area, choose the
Add
button; a flyout is displayed. Now, choose
Phong
from the flyout; a reflectance layer with the name
Layer 1
is added.
6. In the
Reflectance > Layer Color
area, enter
5
in the
Brightness
spinner. Choose the
Default Specular
button in the
Reflectance
area; the
Default Specular
area is dis-
played. In this area, enter
52
in the
Width
spinner and
15
in the
Falloff
spinner.
7. Press and hold the left mouse button on
matGlass
and then drag the cursor on
the
Glasses
group in the Object Manager; the
matGlass
is applied to
Glasses
in the Perspective
viewport, as shown in Figure 5-18.
Applying Texture to the Table Cover and Table Mats
In this section, you will apply texture to the table cover and table mats.
1. Double-click in the empty area of the Material Manager; a new material is created in the
Material Manager.
2. Double-click on the name
Mat
in the Material Manager; a text box is displayed. In this
text box, enter
matCover
; the material is renamed as
matCover
.
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