Graphics Programs Reference
In-Depth Information
4. In the Attribute Manager, make sure the Tag button is chosen, if not already chosen. In
the Tag Properties area, select the Cubic option from the Projection drop-down list
and set the parameters as given next:
Offset U: 1 Offset V: 1
Length U: 170 Length V: 170
After entering these values, the texture is projected uniformly on Floor , as shown in Figure
5-17.
Figure 5-17 The Marble 02 texture uniformly projected on the Floor
The Cubic projection type is used to map the texture on the object in a cube pattern. The
Offset U spinner is used to set the position of texture in the U direction. The Offset V
spinner is used to set the position of texture in the V direction. The Length U spinner is
used to set the length of the texture in the U direction. The Length V spinner is used to
set the length of the texture in the V direction.
Applying the Glass Shader to Wine Glasses
In this section, you will apply the glass shader to wine glasses.
Search WWH ::




Custom Search