Graphics Programs Reference
In-Depth Information
4. In the Attribute Manager, choose the Color button; the Color area is displayed. In this
area, choose the browse button located next to the Texture parameter, as shown in Fig-
ure 5-8; the Open File dialog box is displayed.
Figure 5-8 Choosing the browse button
5. In this dialog box, browse to \Documents\c4dr16\c05\Wood_Texture.jpg . Next, choose
the Open button; the texture is applied to the material slot in the Color area of the At-
tribute Manager.
6. In the Attribute Manager, choose the Reflectance button; the Reflection area is dis-
played. In the Layer Color area, enter 10 in the Brightness spinner.
7. Press and hold the left mouse button on matFloor in the Material Manager and drag the
cursor to Floor in the Object Manager ; the matFloor is applied to Floor in the Perspect-
ive viewport, as shown in Figure 5-9.
Changing the Background Color of the Scene
To change the background color of the scene to white in the final output, follow the steps
given in Tutorial 1 of Chapter 2.
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