Graphics Programs Reference
In-Depth Information
Enter
34
in the
Brightness
spinner.
13. Press and hold the left mouse button on
matDots
in the Material Manager and drag the
cursor on
Dots
in the Object Manager
; the
matDots
is applied to all the dots in the Per-
spective viewport, as shown in Figure 5-7.
Figure 5-7
The Dot Material applied to dots of the Cube
Applying Shader to the Floor
In this section, you will apply shader to the floor.
1. Double-click in the empty area of the Material Manager; a new material slot is created
in the Material Manager.
2. Make sure that the new material is selected in the Material Manager and double-click on
the name
Mat
; a text box is displayed. In this text box, enter
matFloor
; the new material
is renamed as
matFloor
.
3. In the Attribute Manager, make sure the
Reflectance
button is chosen; the
Reflectance
area is displayed. In this area, choose the
Add
button; a flyout is displayed. Now, choose
Phong
front the flyout; a reflectance layer with the name
Layer 1
is added.
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