Graphics Programs Reference
In-Depth Information
Figure 5-2 The c05_tut1_start.c4d file
Applying Shader to the Dice Model
In this section, you will apply shader to the dice model using the Material Manager.
1. Choose Create > New Material from the Material Manager menu, as shown in Figure
5-3; a new material slot is created in the Material Manager, refer to Figure 5-4. Altern-
atively, double-click in the empty area of the Material Manager; a new material with the
name Mat is created in the Material Manager.
The New Material option in the Create menu is used to create a new material. By default,
the new material created is white in color and has specularity.
2. Make sure that the new material is selected in the Material Manager and then choose
the Basic button from the Attribute Manager; the Basic Properties area is displayed.
Enter matDice in the Name text box in the Basic Properties area; the new material is
renamed as matDice .
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