Graphics Programs Reference
In-Depth Information
In this section, you will create the wick of Candle using the Cylinder tool.
1. Select Standard from the Layout drop-down list located in the extreme right corner of
the interface; the Standard layout is displayed. Choose Create > Object from the main
menu; a cascading menu is displayed. Choose Cylinder from it; a cylinder is created in
the Perspective viewport and the Cylinder object is added to the Object Manager.
2. Make sure the Cylinder is selected in the Object Manager. In the Attribute Manager,
choose the Object button; the Object Properties area is displayed. In this area, set the
parameters as follows:
Radius: 1 Height: 59 Height Segments: 25
3. Choose the Coord button; the Coordinates area is displayed. In this area, enter 174.8 in
the P . Y spinner.
4. In the Attribute Manager, choose the Basic button; the Basic Properties area is dis-
played. In this area, enter Wick in the Name text box; the cylinder is renamed as Wick
in the Object Manager.
5. Make sure Wick is selected in the Object Manager and then choose the Make Editable
tool from the Modes Palette; Wick is converted into a polygonal object.
6. Choose the Bend tool from the Command Palette; the Bend object is added to the Object
Manager.
7. Make sure Bend is selected in the Object Manager. Press and hold the left mouse button
on Bend and drag it to Wick in the Object Manager; the Bend object is connected to Wick
in the Object Manager.
8. Make sure Bend object is selected in the Object Manager. In the Attribute Manager,
choose the Object button; the Object Properties area is displayed. In this area, enter 25
in the Size X , Size Y , and Size Z spinners and then set the other parameters as follows:
Strength: 51 Angle: -16
Select the Keep Y-Axis Length check box in the Object Properties area.
The Keep Y-Axis Length check box is selected to maintain the length of the object even
after the deformation.
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