Graphics Programs Reference
In-Depth Information
Figure 3-102 displays the selected polygons extruded in the Perspective viewport.
Figure 3-102 The selected polygons extruded in the Perspective viewport
Creating the Bottom Shelf of the Computer Table
In this section, you will create the bottom shelf of Computer table .
1. Choose Create > Object from the main menu; a cascading menu is displayed. Next,
choose Cube from it; a cube is created in the Perspective viewport and Cube is added to
the Object Manager.
2. In the Attribute Manager, choose the Basic button; the Basic Properties area is dis-
played. In this area, enter Shelf1 in the Name text box; Cube is renamed as Shelf1 in the
Object Manager.
3. In the Attribute Manager, choose the Object button; the Object Properties area is dis-
played. In this area, set the parameters as follows:
Size . X: 254.61 Size . Y: 15 Size . Z: 280
Segments X: 6 Segments Y: 4 Segments Z: 6
Select the Fillet check box and enter 3 in the Fillet Radius spinner.
4. In the Attribute Manager, choose the Coord button; the Coordinates area is displayed.
In this area, set the parameters as follows:
P . X: 234.854 P . Y: -119.37 P . Z: 0
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