Graphics Programs Reference
In-Depth Information
2. In the Attribute Manager, make sure the Object button is chosen. In Object Properties
area, set the parameters as follows:
Size . X: 91 Size . Y: 37 Size . Z: 137
Segments X: 6 Segments Y: 4 Segments Z: 6
The Size . X , Size . Y , and Size . Z parameters in the Object Properties area are used to
set width, height, and depth, respectively of the cube.
3. In the Attribute Manager, choose the Basic button; the Basic Properties area is dis-
played. In this area, enter Computer mouse in the Name text box; Cube is renamed as
Computer mouse in the Object Manager.
4. Make sure Computer mouse is selected in the Object Manager and choose the Make
Editable tool from the Modes Palette; Computer mouse is converted into a polygon ob-
ject.
Note
On converting Computer mouse into a polygon object, you will notice that in the Object
Manager the name of the Computer mouse changes to Polygon Object [Computer mouse]
on hovering the cursor on it . Also, the icon of the Cube object changes into a triangle.
5. Press F2; the Top viewport is maximized. Choose the Points tool from the Modes
Palette; the Computer mouse is displayed in the points mode.
6. Invoke the Live Selection tool from the Command Palette. The shape of the cursor
changes. To change the shape of the cursor, press the } key. In the Attribute Manager,
make sure the Options button is chosen. In the Options area, clear the Only Select Vis-
ible Elements check box, if not already cleared.
The Only Select Visible Elements check box is cleared to select the polygons that are be-
hind the selected object.
7. Using the Live Selection tool and the SHIFT key, select the corner points of Computer
mouse , as shown in Figure 3-3.
8. Invoke the Scale tool from the Command Palette and scale the selected points uniformly
in the Top viewport, as shown in Figure 3-4.
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