Graphics Programs Reference
In-Depth Information
2. In the Attribute Manager, make sure the
Object
button is chosen. In
Object Properties
area, set the parameters as follows:
Size . X:
91
Size . Y:
37
Size . Z:
137
Segments X:
6
Segments Y:
4
Segments Z:
6
The
Size . X
,
Size . Y
, and
Size . Z
parameters in the
Object Properties
area are used to
set width, height, and depth, respectively of the cube.
3. In the Attribute Manager, choose the
Basic
button; the
Basic Properties
area is dis-
played. In this area, enter
Computer mouse
in the
Name
text box;
Cube
is renamed as
Computer mouse
in the Object Manager.
4. Make sure
Computer mouse
is selected in the Object Manager and choose the
Make
Editable
tool from the Modes Palette;
Computer mouse
is converted into a polygon ob-
ject.
Note
On converting Computer mouse into a polygon object, you will notice that in the Object
Manager the name of the Computer mouse changes to
Polygon Object [Computer mouse]
on hovering the cursor on it
.
Also, the icon of the Cube object changes into a triangle.
5. Press F2; the Top viewport is maximized. Choose the
Points
tool from the Modes
Palette; the
Computer mouse
is displayed in the points mode.
6. Invoke the
Live Selection
tool from the Command Palette. The shape of the cursor
changes. To change the shape of the cursor, press the } key. In the Attribute Manager,
make sure the
Options
button is chosen. In the
Options
area, clear the
Only Select Vis-
ible Elements
check box, if not already cleared.
The
Only Select Visible Elements
check box is cleared to select the polygons that are be-
hind the selected object.
7. Using the
Live Selection
tool and the SHIFT key, select the corner points of
Computer
mouse
, as shown in Figure 3-3.
8. Invoke the
Scale
tool from the Command Palette and scale the selected points uniformly
in the Top viewport, as shown in Figure 3-4.
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