Information Technology Reference
In-Depth Information
13.5.1
Variation of the Interaction Matrix with respect to Depth
Distribution
Figure 13.3 gives the variations of the interaction matrix entries of I 1 and s I = 1
I 1
with respect to translational motion applied along the optical axis to the four random
coplanar points defined in the camera frame as
0
.
3258
0
.
0811
0
.
1487
0
.
2583
.
0
.
0458
0
.
1470
0
.
1052 0
.
0039
X o =
(13.26)
1
.
0000
1
.
0000
1
.
0000
1
.
0000
The set of points has been chosen to be approximatively centered with respect to the
z
axis ( m 100
0 m 010
0). For this reason, it can be seen that L x
L x 1
L y
L y 1
0] ). In practice,
the features I 1 and s I also depend mainly on the translational motion with respect
to the object axis of view. From Figures 13.3(a-b), it can be seen that L z 1 is almost
constant and largely invariant to the object depth. On the other hand L z decreases to
0 when the object depth increases.
0( L I 1 =[ L x ,
L y ,
L z ,
0
,
0
,
0] and L s I =[ L x 1 ,
L y 1 ,
L z 1 ,
0
,
0
,
1.5
0.2
L x
L y
L z
0
1
−0.2
L x 1
L y 1
L z 1
−0.4
0.5
−0.6
−0.8
0
−1
−0.5
−1.2
0
1
2
3
0
0.5
1
1.5
2
2.5
3
(a)
(b)
Fig. 13.3 Variations of the interaction matrix with respect to depth distribution (in meter):
(a) results for I 1 ; and (b) results for s I =
1
I 1
13.5.2
Visual Servoing Results
In these simulations, the set of points is composed of 4 noncoplanar points. For all
the following simulations, the desired position corresponds to the 3D points coordi-
nates defined in the camera frame as
0
0
.
200
.
2
.
X d =
0
.
20
0
.
20
(13.27)
0
.
91
11
.
2
From the four set of points 4 different triangles can be obtained. For each triangle,
the invariant s I =
1
I 1
is computed to control the translational motion.
 
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