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20
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10
80
0
60
−10
40
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−30
−20
z
[mm]
−10
0
10
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0
40
50
x
[mm]
(a)
450
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150
100
50
0
0
100
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screen
x
-axis [pixel]
(b)
Fig. 9.2
Example 2: (a) 3D scene with the camera observing three dice; and (b) correspond-
ing camera view (the used object points are the centers of the 10 large dots of the dice)
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