Travel Reference
In-Depth Information
the other (notice the claustrophobic cupboard-beds). Along the
cow stalls, see the patterns the farmwife would make with fresh
sand and seashells each summer to show off family status.
•
Nearby, cross the...
Yellow Drawbridge
(#4.2): Dating from 1358, this takes you
to perhaps the most scenic part of the park: a pond surrounded by
windmills and cabins (inspired
by the Waterland area around
Marken—see page 280). Pause
on the bridge to look toward
the sawmill. You might see kids
playing with a small, rope-pulled
ferryboat.
Continue across the draw-
bridge into the little
village.
Along the way are some tempting shops where you can pick up an
edible souvenir, including a well-stocked general store, a bakery,
and a fragrant candy store.
Village Square
(#4.13): you can play here with toys from the
1800s. See if you can make the “flying Dutchman” fly, or try to
ride an original “high-wheeled velocipede” without falling off. On
the square is a restaurant specializing in
pofertjes
(mini-pancakes
dusted with powdered sugar), with indoor and outdoor seating.
•
Behind the
poffertje
shop, cross the little bridge toward the windmills,
pass the boat workshop, and enter the...
Fisherman's Cottage
(#4.11): The black-tarred exterior hides
a bright and colorful interior. Notice the rope-controlled smoke
hatch, rather than a chimney. Wooden cottages like these were
nicknamed “smokehouses.” In front of the cottage is the boatyard,
where vessels could be pulled out of the water to scrape of the
barnacles.
•
Backtrack through the village square, then continue on to the...
Laundry
(#5.1, on the right): Inside, an industrial-strength
agitator furiously pounds stubborn stains to smithereens. (There
was no “delicate cycle” back then.) On nice days, the clean sheets
are spread out on the lawn to dry.
• For an optional detour (best for train buffs), hook around through the
little cottages across the street, then turn right to reach the...
Train Depot
(#6.1): Inside, you can actually walk underneath
a train to check out its undercarriage. The adjacent
goods shed
(#6.8) holds a virtual-reality postal carriage.
•
Head back past the laundry, then go beyond the cafeteria to reach the
small, yellow windmill. Here, turn left and walk up the path, watching
for the low-profile brown building through the trees on your right, near
the bridge.
Paper Mill
(#5.4): At this building, dating from around 1850,