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produced
system which supports creating the Haiku from several
Kanji (Chinese character) input, using the template of 5 - 7 - 5 characters.
Surprisingly, when I exhibited these works in overseas, for example MIT, many
Americans understood these works. This shows that these arts, transcending the time
as history or culture, and the space as nations, became the media which people in
other culture can understand, by picking up the structure of peculiar traditional
Japanese culture through the computer.
Hitch Haiku
2.2 Cultural Poiesis
By continuing these studies, I discovered that I could precede the methods of art and
technology. That is, interactive works with computer modeling of Japanese culture
can be brand new media that enable everyone to understand other cultures by
touching them. Thus, obstacles between Japanese traditional culture that was thought
as peculiar and other cultures were slowly disappeared.
To express a core of a culture based on the traditional culture model, by using
computer. Many people from around the world can create their own Haiku or Zen,
and send them to the world by the computer using traditional cultural model through
the metaphor. Of course, computers can model not only Japanese cultural metaphor
but also the world theater of Shakespeare, and it is possible to create Kabuki
composed by the metaphor of the Globe Theatre. I think this can be called as the
creation of the culture, the cultural computing.
I noticed that computers have a feature appropriate to create the new culture.
Computer processes are divided into algorithms and data. We can seem them as types
and contents! Handling the culture by the computer would lead to the creation of the
new culture. The culture in that context is a poiesis (that means creation in Greek) of
communication between different cultures.
3 From Occidental Unconsciousness to Eastern Sansui Paintings
3.1 Neuro-baby Connects Here and There
I am a postwar generation with plenty of American cultures for TVs available when I
was born. The effect is great that unconsciously I had an interest in surrealism of
adolescence and Jung's unconsciousness of psychoanalysis. After that, I began to
express something invisible, like consciousness or feeling. That is why I started to
create computer characters, computer characters exist “there.” On the other hand in
virtual reality, and human exist in this world ”here” Sometimes through “there.” We
can communicate each other.
At that time, computers were in evolution from workstation to the personal
computer. When I saw a personal computer at first, I knew by intuition that this item
has functionality like human's one. I wanted to create a grown-up human, and make
him/her talk through the feelings, by visualizing the internal consciousness as my
theme of expression.
In the fields of AI, many researchers studied computers that can talk with humans
as one field of technology. But their conversations are almost conventional, or a
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