HTML and CSS Reference
In-Depth Information
< script type = "text/javascript" src = "DisplayList.js" >< /script>
< script type = "text/javascript" src = "GameUtilities.js" >< /script>
< script type = "text/javascript" src = "DragAndDrop.js" >< /script>
< script type = "text/javascript" src = "Ornament.js" >< /script>
</head>
</head>
<body>
<body>
<div align= "center" >
<canvas id= "canvasOne" width= "640" height= "480" style= "cursor: default;" >
Your browser does not support the HTML 5 Canvas.
</canvas>
</div>
</body>
</html>
Next, we need to update default.js . This time, we will add the call to DragAndDrop() that
is in draganddrop.js so that the application will start when Windows 8 is ready. Add the call
in the section with the following comment:
// TODO: This application has been newly launched. Initialize
// your application here.
Leave everything else untouched. This will make sure our app starts as soon as Windows 8 is
ready for our program to run.
// For an introduction to the Blank template, see the following documentation:
// http://go.microsoft.com/fwlink/?LinkId=232509
( function
function () {
"use strict" ;
WinJS . Binding . optimizeBindingReferences = true
true ;
var
var app = WinJS . Application ;
var
var activation = Windows . ApplicationModel . Activation ;
app . onactivated = function
function ( args ) {
iif ( args . detail . kind === activation . ActivationKind . launch ) {
iif ( args . detail . previousExecutionState !==
activation . ApplicationExecutionState . terminated ) {
// TODO: This application has been newly launched. Initialize
// your application here.
DragAndDrop ();
} else
else {
// TODO: This application has been reactivated from suspension.
// Restore application state here.
}
args . setPromise ( WinJS . UI . processAll ());
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