HTML and CSS Reference
In-Depth Information
appearstobecenteredonloadingandusingexternal3Dassets,soifthatiswhatyouarelook-
ing for, this might be your best choice.
GLGE
“WebGL for the lazy” is the tagline for this
JavaScript library
. The author of the library, Paul
Brunt, says this about GLGE:
TheaimofGLGEistomasktheinvolvednatureofWebGLfromthewebdeveloper,whocanthen
spend his/her time creating richer content for the Web.
This is a high-level API that is still in development. Just like O3D, it has the ability to load
COLLADAmodels.ApplicationswrittenwithGLGEarecreatedwithacombinationofXML
and JavaScript. It looks very promising.
Of all of these libraries, GLGE appears to be a favorite among indie developers. It takes a lot
of the pain out of WebGL by using XML to define 3D objects, meshes, materials, and so on.
Three.js
ing popularity because it is easy to use and implement.
NOTE
One final note about WebGL: Microsoft has vowed to not support WebGL in the IE browser. They
believe that it poses a security threat, and they balk at it because it is not a W3C standard. However,
there is a plug-in named
iewebgl
that will run most WebGL content in Internet Explorer.