HTML and CSS Reference
In-Depth Information
Chapter 11. Further Explorations
There are many emerging technologies and frameworks that can help take HTML5 Canvas
into rarely explored areas. Inthis chapter,we will cover a couple ofthose areas: using Canvas
for 3D with WebGL, and using Canvas for multiplayer applications. Both of these areas are
still experimental, requiring you either to download beta/developer versions of browsers or to
launch browsers using command-line switches so that you can turn various technologies off
and on.
We will also cover a couple more topics that, while still involving the Canvas, veer into soft-
ware design and emerging platforms. We will create a sample structure for our Canvas code
and then apply it to a drag-and-drop application. After that, we will take that application and
deploy it on the Microsoft Windows 8 desktop.
This chapter is structured a bit differently. The discussions are focused on giving you some
tools and information about these new and emerging areas for Canvas. While we will offer
code,examples,andsomeexplanation,it'sgearedmoretowardgettingyoustartedonthepath
to learning than on teaching you how every detail works.
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