HTML and CSS Reference
In-Depth Information
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As you can see, HTML5 Canvas is a powerful and easy way to target the iOS Safari browser.
In this chapter, we built a small game to run in the Safari browser and then modified the ap-
plication to run on the iPhone in full screen. After the simulation was successful, we modi-
fied the GeoBlaster Extended game from Chapter 9 to create a new game called Retro Blaster
Touch. Finally, we were able to see this completed application running on an actual iOS
device.
In Chapter 11 , we will look at applying multiplayer capabilities to a canvas application using
ElectroServer. We'll also take a small tour of 3D in Canvas. We will continue to explore the
Canvas by creating a framework for a drag-and-drop application, and finally, we will take a
look at HTML5 in Microsoft Windows 8.
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