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camera . y = 0 ;
keyPressList = [];
//console.log("camera.rows=", camera.rows, "camera.cols=", camera.cols);
gameLoop ()
}
function
function runGame () {
camera . dx = 0 ;
camera . dy = 0 ;
//check input
iif ( keyPressList [ 38 ]){
console . log ( "up" );
camera . dy =- scrollRate ;
}
iif ( keyPressList [ 40 ]){
console . log ( "down" );
camera . dy = scrollRate ;
}
iif ( keyPressList [ 37 ]){
console . log ( "left" );
camera . dx =- scrollRate ;
}
iif ( keyPressList [ 39 ]){
console . log ( "right" );
camera . dx = scrollRate ;
}
camera . x += camera . dx ;
camera . y += camera . dy ;
iif ( camera . x <= 0 ) {
camera . x = 0 ;
colBuffer = 0 ;
} else
else iif ( camera . x > ( world . width - camera . width ) - scrollRate ) {
camera . x = world . width - camera . width ;
colBuffer = 0 ;
} else
else {
colBuffer = 1 ;
}
iif ( camera . y <= 0 ) {
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