HTML and CSS Reference
In-Depth Information
document . onkeydown = function
function ( e ){
e = e ? e : window . event ;
keyPressList [ e . keyCode ] = true
true ;
}
document . onkeyup = function
function ( e ){
//document.body.onkeyup=function(e){
e = e ? e : window . event ;
keyPressList [ e . keyCode ] = false
false ;
};
//key presses
var
var keyPressList = [];
//images
var
var tileSheet = new
new Image ();
tileSheet . src = "scrolling_tiles.png" ;
//mapdata
var
var world = {};
//camera
var
var camera = {}
//key presses
var
var keyPressList = {};
function
function init () {
world . cols = 15 ;
world . rows = 15 ;
world . tileWidth = 32 ;
world . tileHeight = 32 ;
world . height = world . rows * world . tileHeight ;
world . width = world . cols * world . tileWidth ;
camera . height = theCanvas . height ;
camera . width = theCanvas . width ;
camera . rows = camera . height / world . tileHeight ;
camera . cols = camera . width / world . tileWidth ;
camera . dx = 0 ;
camera . dy = 0 ;
camera . x = 0 ;
camera . y = 0 ;
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