HTML and CSS Reference
In-Depth Information
Second, a Two-Dimensional Array to Describe Our Game
World
We put this game world into an array. Each number in the array rows and columns represents
a tile number in our game world. So, a 0 would paint the first tile in the tile sheet (the blue
wall), a 1 would be gray road tile, and so on.
world
.
map
=
[
[
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
]
,[
0
,
1
,
2
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
1
,
0
]
,[
0
,
1
,
0
,
1
,
0
,
0
,
1
,
0
,
1
,
0
,
0
,
1
,
0
,
1
,
0
]
,[
0
,
1
,
0
,
1
,
0
,
0
,
1
,
0
,
1
,
0
,
0
,
1
,
0
,
1
,
0
]
,[
0
,
1
,
0
,
1
,
0
,
0
,
1
,
1
,
1
,
0
,
0
,
1
,
0
,
1
,
0
]
,[
0
,
2
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
]
,[
0
,
1
,
0
,
0
,
0
,
1
,
0
,
0
,
0
,
1
,
0
,
0
,
0
,
1
,
0
]
,[
0
,
1
,
1
,
1
,
2
,
1
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
]
,[
0
,
0
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
0
,
0
]
,[
0
,
1
,
1
,
1
,
1
,
1
,
0
,
0
,
0
,
1
,
1
,
1
,
1
,
1
,
0
]
,[
0
,
1
,
0
,
1
,
0
,
0
,
1
,
1
,
1
,
0
,
0
,
1
,
0
,
1
,
0
]
,[
0
,
1
,
0
,
1
,
0
,
0
,
2
,
0
,
0
,
0
,
0
,
1
,
0
,
1
,
0
]
,[
0
,
1
,
0
,
1
,
0
,
0
,
1
,
0
,
1
,
0
,
0
,
1
,
0
,
1
,
0
]
,[
0
,
1
,
1
,
1
,
1
,
1
,
1
,
2
,
1
,
1
,
1
,
1
,
1
,
1
,
0
]
,[
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
]
];