HTML and CSS Reference
In-Depth Information
First, a Tile Sheet That Contains the Tiles We Want to Paint
to the Screen
We will be using the same tile sheet as in Chapter 8 (see Figure 9-12 ).
Figure 9-12. The tiles sheet for the scrolling examples
Next, we use the data from a two-dimensional array to paint these tiles to the game screen to
create our game world.
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