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If the player has lost, the state changes to GAME_STATE_PLAYER_LOSE ; if the player has won,
it moves to the GAME_STATE_PLAYER_WIN state. If neither of those has occurred, the game is
set to GAME_STATE_WAIT_FOR_PLAYER_MOVE . This starts the game loop iteration over, and the
player begins her next turn.
GAME_STATE_PLAYER_WIN
If the player wins, the maxEnemy is increased for the next game. The player's score is also
checkedagainstthecurrentsessionhighscoretodeterminewhetheranewhighscorehasbeen
achieved. This state waits for a space bar press and then moves to the GAME_STATE_NEW_GAME
state.
GAME_STATE_PLAYER_LOSE
The player's score is checked against the current session high score to determine whether a
newhighscorehasbeenachieved.Thisstatewaitsforaspacebarpressandthenmovestothe
GAME_STATE_NEW_GAME state.
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