HTML and CSS Reference
In-Depth Information
Our game code stores the tile IDs needed for each of these game objects in application scope
variables:
var
var playerTiles = [ 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 ];
var
var enemyTiles = [ 9 , 10 , 11 , 12 , 13 , 14 , 15 , 16 ];
var
var roadTile = 0 ;
var
var wallTile = 30 ;
var
var goalTile = 23 ;
var
var explodeTiles = [ 17 , 18 , 19 , 18 , 17 ];
The tile sheet is loaded into an application scope Image instance and given the name
tileSheet :
var
var tileSheet ;
In the application's initialization state, we load and assign the Image instance:
tileSheet = new
new Image ();
tileSheet . src = "tanks_sheet.png" ;
Next, we examine the setup of the game playfield.
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