HTML and CSS Reference
In-Depth Information
explodeSound3 . addEventListener ( "canplaythrough" , itemLoaded , false
false );
shootSound = document . createElement ( "audio" );
audioType = supportedAudioFormat ( shootSound );
document . body . appendChild ( shootSound );
shootSound . setAttribute ( "src" , "shoot1." + audioType );
shootSound . addEventListener ( "canplaythrough" , itemLoaded , false
false );
shootSound2 = document . createElement ( "audio" );
document . body . appendChild ( shootSound2 );
shootSound2 . setAttribute ( "src" , "shoot1." + audioType );
shootSound2 . addEventListener ( "canplaythrough" , itemLoaded , false
false );
shootSound3 = document . createElement ( "audio" );
document . body . appendChild ( shootSound3 );
shootSound3 . setAttribute ( "src" , "shoot1." + audioType );
shootSound3 . addEventListener ( "canplaythrough" , itemLoaded , false
false );
saucershootSound = document . createElement ( "audio" );
audioType = supportedAudioFormat ( saucershootSound );
document . body . appendChild ( saucershootSound );
saucershootSound . setAttribute ( "src" , "saucershoot." + audioType );
saucershootSound . addEventListener ( "canplaythrough" , itemLoaded , false
false );
saucershootSound2 = document . createElement ( "audio" );
document . body . appendChild ( saucershootSound2 );
saucershootSound2 . setAttribute ( "src" , "saucershoot." + audioType );
saucershootSound2 . addEventListener ( "canplaythrough" , itemLoaded , false
false );
saucershootSound3 = document . createElement ( "audio" );
document . body . appendChild ( saucershootSound3 );
saucershootSound3 . setAttribute ( "src" , "saucershoot." + audioType );
saucershootSound3 . addEventListener ( "canplaythrough" , itemLoaded , false
false );
shipTiles = new
new Image ();
shipTiles . src = "ship_tiles.png" ;
shipTiles . onload = itemLoaded ;
shipTiles2 = new
new Image ();
shipTiles2 . src = "ship_tiles2.png" ;
shipTiles2 . onload = itemLoaded ;
saucerTiles = new
new Image ();
saucerTiles . src = "saucer.png" ;
saucerTiles . onload = itemLoaded ;
Search WWH ::




Custom Search