HTML and CSS Reference
In-Depth Information
What's Next?
We covered quite a bit in this chapter. HTML5 Canvas might lack some of the more refined
features common to web game development platforms such as Flash, but it contains powerful
application with many individual logical display objects—even though each canvas can sup-
topic of tile-based path finding on a 2D map using the A* algorithm.
In Chapter 9 , we will explore some more advanced game topics, such as replacing paths with
bitmap images, creating object pools, and adding a sound manager. We'll extend the game we
built in this chapter and create a new turn-based strategy game, and we'll cover scrolling a
tile-based game screen.
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