HTML and CSS Reference
In-Depth Information
What's Next?
We covered quite a bit in this chapter. HTML5 Canvas might lack some of the more refined
features common to web game development platforms such as Flash, but it contains powerful
toolsformanipulatingthescreeninimmediatemode.Thesefeaturesallowustocreateagame
application with many individual logical display objects—even though each canvas can sup-
portonlyasinglephysicaldisplayobject(thecanvasitself).Wealsocoveredamoreadvanced
topic of tile-based path finding on a 2D map using the A* algorithm.
In Chapter 9 , we will explore some more advanced game topics, such as replacing paths with
bitmap images, creating object pools, and adding a sound manager. We'll extend the game we
built in this chapter and create a new turn-based strategy game, and we'll cover scrolling a
tile-based game screen.
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