HTML and CSS Reference
In-Depth Information
Moving a Game Character Along the A* Path
Let's dig deeper into the logic behind Example 8-18 . To add a game character to the path, we
will need to use the x and y coordinates returned in the result array from the astar.search()
function. This function does not return the starting point of our path, so we must use the
startNode object values for the first node. After that, we can use the nodes from the path
to have our tank follow. There is a lot of new code for this example, so let's take it in small
pieces, starting with the variable we will need.
Game variables for tank movement and node changes
Here are the variables we'll use for tank movement and node changes:
var
var currentNodeIndex = 0 ;
var
var nextNode ;
var
var currentNode ;
var
var rowDelta = 0 ;
var
var colDelta = 0 ;
var
var tankX = 0 ;
var
var tankY = 0 ;
var
var angleInRadians = 0 ;
var
var tankStarted = false
false ;
var
var tankMoving = false
false ;
var
var finishedPath = false
false ;
Following are brief descriptions of what these variables do:
currentNodeIndex
currentNodeIndex
This will hold the integer of the current node on the path. Because the result array does
not contain the entire path, we will need to calculate the location to draw the tank on the
starting node in a slightly different manner than when the tank is moving along the A*
node path.
nextNode
Contains the object values for the next node that the tank is moving to .
currentNode
currentNode
Contains the object values for the node the tank is moving from .
rowDelta
Calculated each time the tank changes nodes. This represents the pixel change on the y-
axis for the moving tank.
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