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var
var end = graph . nodes [ endNode . x ][ endNode . y ];
var
false );
This will result in Figure 8-16 , showing the path running through a grass tile because it does
not add enough to the total path cost to force a new direction change.
var result = astar . search ( graph . nodes , start , end , false
Figure 8-16. Example 8-16 —A* with grass tiles
Example 8-16. Larger A* example with grass tiles
<!doctype html>
<html
<html lang= "en" >
<head>
<head>
<meta
<meta charset= "UTF-8" >
<title>
<title> Chapter 8 Example 16 - Larger A* Example with Grass Tiles </title>
</title>
< script src = "modernizr.js" >< /script>
< script type = 'text/javascript' src = 'graph.js' >< /script>
< script type = 'text/javascript' src = 'astar.js' >< /script>
< script type = "text/javascript" >
window . addEventListener ( 'load' , eventWindowLoaded , false
false );
function
function eventWindowLoaded () {
canvasApp ();
}
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